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Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 1
Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 2
Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 1
Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 2

Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen

ACE PLAY Arcade World | 810㎡ | Design + Construction | Delivered by ESAC (Elephant Art)

ACE PLAY Arcade World is an 810 sqm immersive arcade design and construction project in Shenzhen Bao'an, China. Designed around a “Time Travel” theme, this arcade entertainment center combines arcade games, racing machines, ticket games, dance machines, claw machines and a multi-function Snack Planet zone.

The project demonstrates how themed spatial design can transform a standard arcade into a more distinctive commercial entertainment venue. The entrance features a Time Hub with retro gears, clock elements and futuristic lighting. The main arcade area is organised as a Time Arena, while the dance machine zone and claw machine zone create different levels of interaction, competition and social engagement.

Snack Planet provides point redemption, direct snack purchase and snack claw machine experiences. By combining entertainment, prizes and snacks, the space offers multiple visitor touchpoints within one arcade environment.

The project was delivered through design and construction services. On-site construction and factory pre-production were carried out in parallel to support the compressed schedule. Modular products, lightboxes and simple metal structures were selected to improve installation efficiency while maintaining the overall themed atmosphere.

ESAC specialises in arcade design, indoor entertainment center design, themed space planning and arcade design-and-build services. Contact us with your floor plan, project area, ceiling height, target audience and expected opening date.

 
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    Design Team
    yes,we have designer team.
    Construction Team
    yes,we have construction team can be sent to overseas.
    Design Rendering Time:
    25 days to 45 days (depends on space size).
    Construction Drawings Time:
    7 days to 15 days (depends on space size).
    Decoration Materials Lead Time:
    45 days to 60 days (depends on space size).

    ESAC--20+ years of deep Amusement industry experience more than 5,000 domestic and international cases. Each project is a trust entrusted to us.

     

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 3
     

    Elephant Sculpture Art Co., Ltd (ESAC) as a top comprehensive cultural tourism and themed commercial space professional design institution in China,has maintained its leading position in the industry. ESAC is dedicated to providing a one-stop platform service for indoor theme parks, commercial spaces, cultural tourism industries, themed wax museums, and more, both domestically and internationally. These services range from planning, design, construction, delivery, to operations, offering comprehensive solutions for cultural tourism and themed commercial spaces.

     

    Themed we can do(we have both design team and construction team):

    Family Entertaiment Center,Kids playground,Ice Snow House,Wax Museum,Science Museum,Arena Park,Arcade Entertainment Center,Visual Identity Design,Cultural Tourism Entertainment Projects,Leisure & Vacation Resorts

    Size:

    Customer decide it

    Deepen Design Time:

    25 days to 45 days  (depends on space size).

    Construction Drawings Time:

    7 days to 15 days  (depends on space size).

    Decoration Materials Lead Time:

    45 days to 60 days  (depends on space size).

    Construction Team:

    We have construction Team can be sent to overseas.

    Construction Finish Time:

    30 days to 90 days (depends on space size).

    Warranty:

    1 year for decoration materials.

    Maintenance

    Long-life maintenance support.

    Packing:

    Plywood case and wooden frame.

    Customization:

    Customized available

    PROJECT DETAILS
    ESAC DESIGN

    Project Name:  ACE PLAY Arcade World 

    Project Location: Level 2,Rainbow Department Store,Baoan District, Shenzhen,China 

    Project Area:  810㎡ 

    Project Service: Design + Decoration + Construction (turnkey) 

    Design Concept: Based on a “Time Travel” theme, the design transforms a conventional arcade into an immersive entertainment world connecting the past, present and future. The space includes a Time Hub entrance, arcade game zone, dance machine zone, claw machine zone and Snack Planet. Retro gears, clock elements, futuristic lighting and clear zoning create a memorable visitor journey. The project combines themed spatial design, diversified entertainment functions and efficient design-and-construction delivery.

    Keywords:ACE PLAY Arcade World,810 sqm arcade design,Shenzhen arcade design project,arcade design case study,time travel theme arcade,ESAC

      

    Project Description   

    As commercial arcades increasingly share similar equipment packages, adding more machines alone is rarely enough to create a memorable brand experience. For an arcade inside a shopping mall, the design needs to address several practical questions:

    • How can the store be recognised quickly by people passing through the mall?
    • How can different player types find a suitable activity within one venue?
    • How can a prize area become part of the experience rather than a single-purpose redemption counter?
    • How can a themed interior be delivered within a compressed construction schedule?

    ACE PLAY responds by moving beyond the conventional “equipment stacking” model. The project uses immersive “time travel” as its central theme, then connects games, social interaction, prizes and snack consumption into a space designed as an adventure world inside the mall.

    The source project information provides the area, location, service scope and construction schedule, but does not provide footfall, revenue, sales per square metre, repeat-visit rate or return-on-investment data. This article therefore presents the documented design and construction approach without making unsupported performance claims.

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 4

    The overall concept: turning an arcade into a Time Hub

    Time is the narrative thread and space is the experience canvas. ACE PLAY is conceived as a “hyper-dimensional game hub” connecting the past, present and future.

    The visitor journey begins at the entrance. The Time Hub establishes the story, the arcade zone delivers competitive play, the dance machine zone creates a rhythm-led peak, the claw machine zone offers a lighter interactive moment, and Snack Planet provides refreshments and a multi-format prize and retail experience.

    The value of this approach is not in decorating each area separately. Each zone has a defined role within the larger narrative:

    Spatial node

    Narrative role

    Primary experience

    Entrance and service desk

    Time Hub

    First impression, reception and orientation

    Racing / ticket / prize game zone

    Time Arena

    Speed, reaction and competitive play

    Dance machine zone

    Rhythm Singularity

    Music, movement and social interaction

    Claw machine zone

    Gravity Capture Station

    Control, capture and immediate rewards

    Snack zone

    Snack Planet

    Point redemption, direct purchase and prize capture

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 5

    Entrance design: making the doorway the start of the adventure

    The entrance is the first commercial touchpoint between an arcade and its audience. ACE PLAY combines retro gears and clock references with cyber-style light effects, creating a visual collision between mechanical history and a futuristic atmosphere.

    The service desk is designed as the Time Hub, handling reception and orientation while warming up the visitor emotionally before play begins. The arched entrance creates a clear visual threshold, while clock floor graphics and gear-inspired art installations extend the theme from the facade into the floor and circulation path.

    This entrance strategy serves three practical purposes:

    1. Stronger recognition: the store has a clear thematic identity within the wider mall environment.

    2. A story before play: visitors enter the “time travel adventure” before operating a machine.

    3. A readable first route: the facade, service desk and floor elements work together as the first orientation layer.

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 6

    Time Arena: making the equipment part of the scene

    The arcade zone organises racing machines, ticket games and prize machines into a readable layout. Light strips follow a curved “time arc”, creating visual continuity through the zone.

    In a conventional arcade, equipment often becomes the only protagonist. In ACE PLAY, the machines are placed within the setting of a dimension-challenge battlefield. The player is not simply approaching an isolated machine, but a sequence of experiences built around speed, reaction and competition.

    The spatial design focuses on four points:

    • reducing visual disorder between large machines through clear functional grouping;
    • using curved lighting to reinforce the “time route” theme;
    • maintaining visual connections so players can sense activity in neighbouring zones;
    • combining racing, ticket and prize machines to offer different levels of intensity and different reasons to stay.\Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 7

    Rhythm Singularity: creating a visual and interactive focus

    The dance machine area is framed as the Rhythm Singularity, the point where the time-travel story breaks into music and movement. Dance machines provide the active experience, while an oversized joystick-inspired art installation becomes a memorable visual and photo point.
    The installation is more than background decoration. It works with the equipment to define the identity of the zone. Players can challenge themselves to the beat, while spectators are drawn in by the movement, sound and visual energy, creating a social layer around the activity.
    For arcade design, a rhythm-led zone must balance visibility, interaction and circulation. ACE PLAY combines a thematic installation, equipment positioning and lighting rhythm so that the area becomes one of the visual anchors of the venue.Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 8

    Gravity Capture Station: bringing claw machines into the story

    Following the themed route, visitors reach the claw machine zone — the Gravity Capture Station. Rows of claw machines are interpreted as “time-capture pods” floating through the universe, translating a familiar game format into part of the spatial narrative.

    Players adjust the joystick, calculate the angle and attempt to capture a target item. Once the equipment is wrapped in a consistent theme, its repeated arrangement becomes a more coherent visual system rather than a generic row of machines.

    This zone provides a lighter, immediate and shareable interaction. It also creates a useful pace change alongside the higher-energy racing and dance experiences.

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 9

    Project highlight: Snack Planet rethinks the traditional prize zone

    Snack Planet is one of the project’s key differentiators from a conventional arcade prize-redemption area.
    The snack zone uses an open, transparent layout, warm orange tones and flowing curved light strips to create a more relaxed and approachable retail atmosphere. Shelving presents snacks and prizes as products to browse, making the area both a redemption destination and an active retail scene.
    There are three ways to access the snacks:
    1. Point redemption
    Players can exchange ticket points earned through gameplay for selected snacks or prizes. The reward remains part of the game journey, while the product itself has a more everyday appeal than a conventional novelty prize.
    2. Direct purchase
    Visitors can buy snacks without using game credits, serving companions, resting players and anyone looking for a quick refreshment.
    3. Prize capture
    Snack claw machines turn the snack into an object of play. Visitors try to “catch” the product and take it home, transforming a static retail item into an interactive challenge.
    This creates more than a simple play → leave route. It adds a compound journey of play → pause → choose → redeem / purchase / capture. The project information does not provide quantified dwell-time or sales results, but the spatial programme clearly adds more points of interaction and consumption to the arcade experience.

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 10

    Time Travel, New Adventures: ACE PLAY Arcade World Arrives in Shenzhen 11

    About ESAC

    ESAC is a leading designer of themed entertainment and amusement spaces, with 5,000+ completed projects worldwide. From brand identity and space design to product customization, ESAC supports clients globally in creating differentiated experience spaces with a "design-first" approach.

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    Honey Lu Children's Growth Center Kids Playground Design 13
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    Honey Lu Children's Growth Center Kids Playground Design 14
    Generally including Classic Arcade Games like Pinball Machines,Video Arcade Games,Electro-Mechanical Games,Modern Entertainment Options like VR Games,Simulators like racing simulators, flight simulators,Photo Booths,Prize Redemption Games,Interactive Games like dance machines, rhythm games, or laser tag, and other Additional Amenities like Food,Seating Areas,Party Rooms,Prize Center etc.
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    Basic system like corporate Logo design,corporate modeling mascot system,basic elements combination specification,Application system like clothing,dress code,Venue merchandise packaging identification system,Public Relations Design,Operation system like Ticket handbands,Membership card design etc.
    Honey Lu Children's Growth Center Kids Playground Design 16
    Themed Wax Museum
    Typically includes wax figure displays,thematic groupings allows for a more cohesive and narrative-driven experience. Beyond the figures,there are historical information,multimedia presentations,gift shop,cafeteria,photo opportunities,the overall experience aims to create a sense of wonder and immersion, allowing visitors to "meet" famous people from history and popular culture in a unique and engaging way, but different themed wax museum also very popular. 

     

    FAQ
    ESAC PROFESSIONAL DESIGN

     

    1. How much time do you spend on developing a gaming equipment project?
    A: For design work, usually 20days to 35days, For construction drawings usually 15days to 30days. For production of decoration materials, usually 45days to 50days. For Construction works,usually 30days to 60days. (When you calculate the time line for your project,we need to consider the shipping time from China to your country too.)
     
    2. What do you need to provide to start the work?
    A:First have CAD floor plan, pictures and videos of the space,customers requirements of the theme and concept,location of the site,have these information, we can start the layout.
     
    3. How much does it cost to develop a design for 1 m2?
    A:The design fee between original designs and similar designs with our previous projects is difference,the large of the space size also a factor to determine the design fee,so better we telling you the best price after we know your project information.
     
    4. How long does it take to manufacture the equipment?
    A:We recommend professional equipment factories to customer, so that they can communicate directly. But sure, some customers also asked us to buy equipment for them(most are for naughty castle equipment), the production time same as our lead time of decoration materials, it is usually 45days to 60days.
     
    5. How is the coordination of finishing materials and colors?
    A:Before producing the materials, we will confirm the drawing and color Pantone numbers first. Painters will do the colors according to our Pantone strictly, if the finished product have wrong color, they need to correct the color until it is good.
     
    6. How do you control the quality of your products?
    A: Every steps need approval before to go to the next step of the production,in this way, we can max to reduce the correction rate.
     
    7. How do you package products for shipment to another country?
    A:We use plywood boxes to pack most of the products, some decoration materials will be packed in bubble bags ,or carton box,or wooden frame,we are responsibi
     
    8. How do you help to install your equipment?
    A:We have detail construction drawings to show workers, and we can send engineers to the site to guide the installation work.
     
    9. Do you provide samples of the materials used and certificates for the customer to obtain certificates and permits for customs clearance in another country?
    A:If it is necessary,we will do our best to cooperation. So many containers we shipped to overseas, no need to worry about it, we will figure out ways to do the shipment.
     
    10. Do you manufacture fiberglass or plastic products in your production?
    A:We have good supplier chain and we have our own factory,we provide fiberglass products,plastic products,iron products,wood products....etc everything of the decoration materials.
     
    11. How many times can I make corrections to your design at no additional cost before going into production?
    A:No problem to correct the design details,no max times limit. but no big corrections like to change the whole project theme ,to change the layout after designer already finished the design solution, because it will need designers spend a lot of time to make the new design. If you do, we will charge some costs. Any questions or unclear point you have. Please contact with us. We are pleasure to answer for you.
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